Use struct instead of class for core structures

This commit is contained in:
Aaron Franke
2022-10-05 01:03:52 -05:00
parent 4e5d0ee3a8
commit 0455f72ede
19 changed files with 79 additions and 152 deletions

View File

@@ -37,16 +37,11 @@
namespace godot {
class Rect2i;
class String;
class Transform2D;
struct Rect2i;
struct Transform2D;
class Rect2 {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Rect2 {
Point2 position;
Size2 size;