Use struct instead of class for core structures
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@@ -37,16 +37,11 @@
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namespace godot {
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class Rect2i;
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class String;
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class Transform2D;
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struct Rect2i;
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struct Transform2D;
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class Rect2 {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Rect2 {
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Point2 position;
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Size2 size;
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