Use struct instead of class for core structures
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@@ -36,17 +36,12 @@
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namespace godot {
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class Basis;
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class String;
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class Vector2;
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class Vector3i;
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struct Basis;
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struct Vector2;
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struct Vector3i;
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class Vector3 {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector3 {
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static const int AXIS_COUNT = 3;
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enum Axis {
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