Rename OSX to macOS.
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@@ -9,7 +9,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(TARGET_PATH win64)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set(TARGET_PATH osx)
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set(TARGET_PATH macos)
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else()
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message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
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endif()
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@@ -16,7 +16,7 @@ env = SConscript("../SConstruct")
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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if env["platform"] == "osx":
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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@@ -4,8 +4,8 @@ entry_symbol = "example_library_init"
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[libraries]
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macos.debug = "bin/libgdexample.osx.debug.framework"
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macos.release = "bin/libgdexample.osx.release.framework"
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macos.debug = "bin/libgdexample.macos.debug.framework"
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macos.release = "bin/libgdexample.macos.release.framework"
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windows.debug.x86_32 = "bin/libgdexample.windows.debug.x86_32.dll"
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windows.release.x86_32 = "bin/libgdexample.windows.release.x86_32.dll"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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