Update bindings to use new Api extensions and rename Rect3->AABB
This commit is contained in:
@@ -1,5 +1,5 @@
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#ifndef RECT3_H
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#define RECT3_H
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#ifndef AABB_H
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#define AABB_H
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#include "Vector3.hpp"
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@@ -9,7 +9,7 @@
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namespace godot {
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class Rect3 {
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class AABB {
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public:
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Vector3 pos;
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Vector3 size;
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@@ -31,16 +31,16 @@ public:
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inline void set_size(const Vector3& p_size) { size=p_size; }
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bool operator==(const Rect3& p_rval) const;
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bool operator!=(const Rect3& p_rval) const;
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bool operator==(const AABB& p_rval) const;
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bool operator!=(const AABB& p_rval) const;
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bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
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bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
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bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
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bool intersects(const AABB& p_aabb) const; /// Both AABBs overlap
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bool intersects_inclusive(const AABB& p_aabb) const; /// Both AABBs (or their faces) overlap
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bool encloses(const AABB & p_aabb) const; /// p_aabb is completely inside this
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Rect3 merge(const Rect3& p_with) const;
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void merge_with(const Rect3& p_aabb); ///merge with another AABB
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Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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AABB merge(const AABB& p_with) const;
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void merge_with(const AABB& p_aabb); ///merge with another AABB
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AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
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@@ -60,20 +60,20 @@ public:
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int get_shortest_axis_index() const;
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real_t get_shortest_axis_size() const;
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Rect3 grow(real_t p_by) const;
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AABB grow(real_t p_by) const;
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void grow_by(real_t p_amount);
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void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
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Vector3 get_endpoint(int p_point) const;
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Rect3 expand(const Vector3& p_vector) const;
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AABB expand(const Vector3& p_vector) const;
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void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
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void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
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operator String() const;
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inline Rect3() {}
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inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
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inline AABB() {}
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inline AABB(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
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};
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@@ -3,6 +3,7 @@
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#include "Defs.hpp"
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#include "AABB.hpp"
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#include "Array.hpp"
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#include "Basis.hpp"
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#include "Color.hpp"
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@@ -12,7 +13,6 @@
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#include "PoolArrays.hpp"
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#include "Quat.hpp"
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#include "Rect2.hpp"
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#include "Rect3.hpp"
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#include "RID.hpp"
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#include "String.hpp"
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#include "Transform.hpp"
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@@ -87,7 +87,7 @@ typedef float real_t;
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#ifndef ERR_PRINT
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#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %s\n", (msg).c_string())
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#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %S\n", (msg).unicode_str())
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#endif
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#ifndef ERR_FAIL_INDEX_V
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@@ -86,7 +86,7 @@ struct _ArgCast<Variant> {
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template<class T>
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T *as(Object *obj)
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{
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return (T *) godot::api->godot_nativescript_get_userdata(obj);
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return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj);
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}
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// instance and destroy funcs
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@@ -118,7 +118,7 @@ void register_class()
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destroy.destroy_func = _godot_class_destroy_func<T>;
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godot::api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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T::_register_methods();
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}
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@@ -132,7 +132,7 @@ void register_tool_class()
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destroy.destroy_func = _godot_class_destroy_func<T>;
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godot::api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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T::_register_methods();
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}
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@@ -285,7 +285,7 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
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godot_method_attributes attr = {};
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attr.rpc_type = rpc_type;
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godot::api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
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godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
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}
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@@ -403,7 +403,7 @@ void register_property(const char *name, P (T::*var), P default_value, godot_met
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get_func.free_func = godot::api->godot_free;
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get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
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godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
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godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
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}
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@@ -437,7 +437,7 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
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get_func.free_func = godot::api->godot_free;
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get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
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godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
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godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
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}
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@@ -466,7 +466,7 @@ void register_signal(String name, Dictionary args = Dictionary())
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signal.args[i].type = args.values()[i];
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}
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godot::api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
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godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
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for (int i = 0; i < signal.num_args; i++) {
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godot::api->godot_string_destroy(&signal.args[i].name);
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@@ -7,7 +7,8 @@
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namespace godot {
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extern "C" const godot_gdnative_api_struct *api;
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extern "C" const godot_gdnative_core_api_struct *api;
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extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
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class Godot {
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@@ -24,8 +24,6 @@ public:
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int get_name_count() const;
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String get_property() const;
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String get_subname(const int idx) const;
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int get_subname_count() const;
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@@ -40,7 +40,8 @@ public:
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operator NodePath() const;
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int length() const;
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const char *c_string() const;
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const wchar_t *unicode_str() const;
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void get_c_string(char *p_dest, int *p_size) const;
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int64_t find(String p_what) const;
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int64_t find_from(String p_what, int64_t p_from) const;
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@@ -106,6 +107,8 @@ public:
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};
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String operator+(const char *a, const String &b);
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String operator+(const wchar_t *a, const String &b);
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}
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#endif // STRING_H
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@@ -4,7 +4,7 @@
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#include "Basis.hpp"
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#include "Plane.hpp"
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#include "Rect3.hpp"
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#include "AABB.hpp"
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namespace godot {
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@@ -53,8 +53,8 @@ public:
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Plane xform(const Plane& p_plane) const;
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Plane xform_inv(const Plane& p_plane) const;
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Rect3 xform(const Rect3& p_aabb) const;
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Rect3 xform_inv(const Rect3& p_aabb) const;
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AABB xform(const AABB& p_aabb) const;
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AABB xform_inv(const AABB& p_aabb) const;
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void operator*=(const Transform& p_transform);
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Transform operator*(const Transform& p_transform) const;
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@@ -5,6 +5,7 @@
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#include "Defs.hpp"
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#include "AABB.hpp"
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#include "Basis.hpp"
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#include "Color.hpp"
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#include "NodePath.hpp"
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@@ -12,7 +13,6 @@
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#include "PoolArrays.hpp"
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#include "Quat.hpp"
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#include "Rect2.hpp"
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#include "Rect3.hpp"
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#include "RID.hpp"
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#include "String.hpp"
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#include "Transform.hpp"
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@@ -154,7 +154,7 @@ public:
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Variant(const Plane& p_plane);
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Variant(const Rect3& p_aabb);
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Variant(const AABB& p_aabb);
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Variant(const Quat& p_quat);
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@@ -215,7 +215,7 @@ public:
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operator Rect2() const;
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operator Vector3() const;
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operator Plane() const;
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operator Rect3() const;
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operator AABB() const;
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operator Quat() const;
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operator Basis() const;
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operator Transform() const;
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