Merge pull request #958 from BastiaanOlij/improve_gdextension_virtual_ref
Fix virtual GDExtension method Ref<T> conversion
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@@ -240,13 +240,24 @@ public:
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template <class T>
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struct PtrToArg<Ref<T>> {
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_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
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return Ref<T>(reinterpret_cast<T *>(godot::internal::gde_interface->object_get_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr)), godot::internal::token, &T::___binding_callbacks)));
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GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
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ERR_FAIL_NULL_V(ref, Ref<T>());
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T *obj = reinterpret_cast<T *>(godot::internal::gde_interface->object_get_instance_binding(godot::internal::gde_interface->ref_get_object(ref), godot::internal::token, &T::___binding_callbacks));
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return Ref<T>(obj);
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}
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typedef Ref<T> EncodeT;
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_FORCE_INLINE_ static void encode(Ref<T> p_val, void *p_ptr) {
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*reinterpret_cast<const GodotObject **>(p_ptr) = p_val->_owner;
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GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
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ERR_FAIL_NULL(ref);
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// This code assumes that p_ptr points to an unset Ref<T> variable on the Godot side
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// so we only set it if we have an object to set.
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if (p_val.is_valid()) {
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godot::internal::gde_interface->ref_set_object(ref, p_val->_owner);
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}
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}
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};
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