Getting this to compile on mac os x

This commit is contained in:
BastiaanOlij
2017-06-16 23:50:48 +10:00
parent ba32738ec7
commit 1f36c2307a
3 changed files with 13 additions and 0 deletions

View File

@@ -28,10 +28,15 @@ def add_sources(sources, directory):
sources.append(directory + '/' + file)
if platform == "osx":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-arch', 'x86_64'])
env.Append(LINKFLAGS = ['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
if target == "core":
if platform == "linux":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(CPPPATH=['include/core', godot_headers_path])
if platform == "windows":
@@ -79,6 +84,7 @@ elif target == "bindings":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\''])
env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core'])
if platform == "windows":