Profiling support
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@@ -97,6 +97,10 @@ void Godot::gdnative_terminate(godot_gdnative_terminate_options *options) {
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// reserved for future use.
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}
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void Godot::gdnative_profiling_add_data(const char *p_signature, uint64_t p_time) {
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godot::nativescript_1_1_api->godot_nativescript_profiling_add_data(p_signature, p_time);
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}
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void Godot::nativescript_init(void *handle) {
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godot::_RegisterState::nativescript_handle = handle;
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