Add support for _notification, _set, _get, _get_property_list, _property_can_revert, _property_get_revert, and _to_string methods.

This commit is contained in:
bruvzg
2022-08-19 10:30:06 +03:00
parent f454253005
commit 270ad28931
11 changed files with 447 additions and 119 deletions

View File

@@ -158,14 +158,14 @@ void ClassDB::register_class() {
// Register this class with Godot
GDNativeExtensionClassCreationInfo class_info = {
nullptr, // GDNativeExtensionClassSet set_func;
nullptr, // GDNativeExtensionClassGet get_func;
nullptr, // GDNativeExtensionClassGetPropertyList get_property_list_func;
nullptr, // GDNativeExtensionClassFreePropertyList free_property_list_func;
nullptr, // GDNativeExtensionClassPropertyCanRevert property_can_revert_func;
nullptr, // GDNativeExtensionClassPropertyGetRevert property_get_revert_func;
nullptr, // GDNativeExtensionClassNotification notification_func;
nullptr, // GDNativeExtensionClassToString to_string_func;
T::set_bind, // GDNativeExtensionClassSet set_func;
T::get_bind, // GDNativeExtensionClassGet get_func;
T::get_property_list_bind, // GDNativeExtensionClassGetPropertyList get_property_list_func;
T::free_property_list_bind, // GDNativeExtensionClassFreePropertyList free_property_list_func;
T::property_can_revert_bind, // GDNativeExtensionClassPropertyCanRevert property_can_revert_func;
T::property_get_revert_bind, // GDNativeExtensionClassPropertyGetRevert property_get_revert_func;
T::notification_bind, // GDNativeExtensionClassNotification notification_func;
T::to_string_bind, // GDNativeExtensionClassToString to_string_func;
nullptr, // GDNativeExtensionClassReference reference_func;
nullptr, // GDNativeExtensionClassUnreference unreference_func;
T::create, // GDNativeExtensionClassCreateInstance create_instance_func; /* this one is mandatory */

View File

@@ -33,6 +33,7 @@
#include <cstddef>
#include <cstdint>
#include <cstring>
#if !defined(GDN_EXPORT)
#if defined(_WIN32)

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@@ -287,7 +287,7 @@ protected:
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
call_get_argument_type_info<P...>(p_arg, pi);
} else {
pi = PropertyInfo();
pi = GDNativePropertyInfo();
}
return pi;
}
@@ -363,7 +363,7 @@ protected:
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
call_get_argument_type_info<P...>(p_arg, pi);
} else {
pi = PropertyInfo();
pi = GDNativePropertyInfo();
}
return pi;
}
@@ -603,7 +603,7 @@ protected:
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
call_get_argument_type_info<P...>(p_arg, pi);
} else {
pi = PropertyInfo();
pi = GDNativePropertyInfo();
}
return pi;
}

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@@ -32,6 +32,9 @@
#define GODOT_OBJECT_HPP
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/property_info.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/classes/object.hpp>
@@ -49,44 +52,6 @@
namespace godot {
struct PropertyInfo {
Variant::Type type = Variant::NIL;
const char *name = nullptr;
const char *class_name = nullptr;
uint32_t hint = 0;
const char *hint_string = nullptr;
uint32_t usage = 7;
operator GDNativePropertyInfo() const {
GDNativePropertyInfo info;
info.type = type;
info.name = name;
info.hint = hint;
info.hint_string = hint_string;
info.class_name = class_name;
info.usage = usage;
return info;
}
PropertyInfo() = default;
PropertyInfo(Variant::Type p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
type(p_type),
name(p_name),
hint(p_hint),
hint_string(p_hint_string),
usage(p_usage) {
if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
class_name = hint_string;
} else {
class_name = p_class_name;
}
}
PropertyInfo(GDNativeVariantType p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
};
struct MethodInfo {
const char *name;
PropertyInfo return_val;

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@@ -0,0 +1,86 @@
/*************************************************************************/
/* property_info.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_PROPERTY_INFO_HPP
#define GODOT_PROPERTY_INFO_HPP
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/godot.hpp>
#include <godot/gdnative_interface.h>
namespace godot {
struct PropertyInfo {
Variant::Type type = Variant::NIL;
const char *name = nullptr;
const char *class_name = nullptr;
uint32_t hint = 0;
const char *hint_string = nullptr;
uint32_t usage = 7;
operator GDNativePropertyInfo() const {
GDNativePropertyInfo info;
info.type = type;
info.name = name;
info.hint = hint;
info.hint_string = hint_string;
info.class_name = class_name;
info.usage = usage;
return info;
}
PropertyInfo() = default;
PropertyInfo(Variant::Type p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
type(p_type),
name(p_name),
hint(p_hint),
hint_string(p_hint_string),
usage(p_usage) {
if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
class_name = hint_string;
} else {
class_name = p_class_name;
}
}
PropertyInfo(GDNativeVariantType p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
};
} // namespace godot
#endif // ! GODOT_OBJECT_HPP