Run script test

This commit is contained in:
O01eg
2020-11-28 13:08:17 +03:00
parent c55ef5adcf
commit 279d63d6c5
8 changed files with 99 additions and 8 deletions

View File

@@ -10,7 +10,10 @@ public:
SimpleClass() {}
/** `_init` must exist as it is called by Godot. */
void _init() {}
void _init() {
_name = String("SimpleClass");
_value = 0;
}
void test_void_method() {
Godot::print("This is test");
@@ -30,10 +33,10 @@ public:
* The line below is equivalent to the following GDScript export:
* export var _name = "SimpleClass"
**/
register_property<SimpleClass, String>("base/name", &SimpleClass::_name, String("SimpleClass"));
register_property<SimpleClass, String>("name", &SimpleClass::_name, String("SimpleClass"));
/** Alternatively, with getter and setter methods: */
register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
register_property<SimpleClass, int>("value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
/** Registering a signal: **/
register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function