Rewrite Ref<T> to behave like Godot again
This commit is contained in:
@@ -72,10 +72,15 @@ def generate_class_header(used_classes, c):
|
||||
|
||||
|
||||
source.append("#include <core/CoreTypes.hpp>")
|
||||
source.append("#include <core/Ref.hpp>")
|
||||
|
||||
class_name = strip_name(c["name"])
|
||||
|
||||
# Ref<T> is not included in object.h in Godot either,
|
||||
# so don't include it here because it's not needed
|
||||
if class_name != "Object":
|
||||
source.append("#include <core/Ref.hpp>")
|
||||
|
||||
|
||||
included = []
|
||||
|
||||
for used_class in used_classes:
|
||||
|
||||
Reference in New Issue
Block a user