Use godot_object_cast_to instead of TagDB to cast engine types

This commit is contained in:
sheepandshepherd
2019-10-21 18:08:03 +02:00
parent a3fe496ad6
commit 33f9de16e4
2 changed files with 31 additions and 14 deletions

View File

@@ -146,10 +146,14 @@ def generate_class_header(used_classes, c):
source.append("\t};")
source.append("\tstatic ___method_bindings ___mb;")
source.append("\tstatic void *_detail_class_tag;")
source.append("")
source.append("public:")
source.append("\tstatic void ___init_method_bindings();")
# class id from core engine for casting
source.append("\tinline static size_t ___get_id() { return (size_t)_detail_class_tag; }")
source.append("")
@@ -355,11 +359,19 @@ def generate_class_implementation(icalls, used_classes, c):
source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
source.append("")
source.append("void *" + class_name + "::_detail_class_tag = nullptr;")
source.append("")
source.append("void " + class_name + "::___init_method_bindings() {")
for method in c["methods"]:
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + method["name"] + "\");")
source.append("\tgodot_string_name class_name;")
source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
source.append("}")
source.append("")