Change constructor/destructor management of extension classes

This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
This commit is contained in:
George Marques
2021-09-09 20:40:40 -03:00
committed by Bastiaan Olij
parent e839199848
commit 38ee8bfcf7
5 changed files with 179 additions and 129 deletions

View File

@@ -889,6 +889,10 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append("public:")
# Constructor override, since parent Wrapped has protected constructor.
result.append(f"\t{class_name}() = default;")
result.append("")
if "enums" in class_api:
for enum_api in class_api["enums"]:
result.append(f'\tenum {enum_api["name"]} {{')
@@ -963,10 +967,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
"\tT *get_node(const NodePath &p_path) const { return Object::cast_to<T>(get_node_internal(p_path)); }"
)
# Constructor.
result.append("")
result.append(f"\t{class_name}();")
result.append("")
result.append("};")
result.append("")
@@ -1104,17 +1104,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
result.append(method_signature)
result.append("")
# Constructor.
result.append(f"{class_name}::{class_name}() : {inherits}(godot::internal::empty_constructor()) {{")
result.append(
f'\tstatic GDNativeClassConstructor constructor = internal::interface->classdb_get_constructor("{class_name}");'
)
result.append("\t_owner = (GodotObject *)constructor();")
result.append(
f"\tinternal::interface->object_set_instance_binding((GDNativeObjectPtr)_owner, internal::token, this, &{class_name}::___binding_callbacks);"
)
result.append("}")
result.append("")
result.append("} // namespace godot ")