Make extension instances create the corresponding godot object in their constructor
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@@ -458,6 +458,7 @@ if should_generate_bindings:
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# Sources to compile
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sources = []
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add_sources(sources, "src", "cpp")
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add_sources(sources, "src/classes", "cpp")
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add_sources(sources, "src/core", "cpp")
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add_sources(sources, "src/variant", "cpp")
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add_sources(sources, "gen/src/variant", "cpp")
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