Make extension instances create the corresponding godot object in their constructor
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@@ -914,9 +914,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("")
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result.append("public:")
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# Constructor override, since parent Wrapped has protected constructor.
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result.append(f"\t{class_name}() = default;")
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result.append("")
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if "enums" in class_api:
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