Make extension instances create the corresponding godot object in their constructor

This commit is contained in:
Gilles Roudière
2021-11-30 14:00:13 +01:00
parent 50512f0dee
commit 3fcb8a4d1e
9 changed files with 197 additions and 180 deletions

View File

@@ -34,6 +34,7 @@
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/godot.hpp>
namespace godot {
typedef void GodotObject;
@@ -41,46 +42,22 @@ typedef void GodotObject;
// Base for all engine classes, to contain the pointer to the engine instance.
class Wrapped {
friend class GDExtensionBinding;
// Private constructor, this should not be created directly by users.
Wrapped(GodotObject *p_owner) :
_owner(p_owner) {}
friend void postinitialize_handler(Wrapped *);
protected:
Wrapped() = default;
virtual const char *_get_class() const = 0; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
void _postinitialize();
Wrapped(const char *p_godot_class);
Wrapped(GodotObject *p_godot_object);
public:
// Must be public but you should not touch this.
GodotObject *_owner = nullptr;
static Wrapped *_new() {
return nullptr;
}
};
namespace internal {
template <class T, class Enable = void>
struct Creator {
static T *_new() { return nullptr; }
};
template <class T>
struct Creator<T, typename std::enable_if<std::is_base_of_v<godot::Wrapped, T>>::type> {
static T *_new() { return T::_new(); }
};
// template <class T>
// struct Creator<T, std::false_type> {
// };
// template <class T>
// struct Creator<T, std::enable_if_t<std::is_base_of_v<godot::Wrapped, T>, bool>> {
// static T *_new() { return T::_new(); }
// };
}; // namespace internal
} // namespace godot
#ifdef DEBUG_ENABLED
@@ -94,126 +71,126 @@ struct Creator<T, typename std::enable_if<std::is_base_of_v<godot::Wrapped, T>>:
#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class)
#endif
#define GDCLASS(m_class, m_inherits) \
private: \
friend class ClassDB; \
\
using SelfType = m_class; \
\
protected: \
static void (*_get_bind_methods())() { \
return &m_class::_bind_methods; \
} \
\
template <class T> \
static void register_virtuals() { \
m_inherits::register_virtuals<T>(); \
} \
\
public: \
static void initialize_class() { \
static bool initialized = false; \
if (initialized) { \
return; \
} \
m_inherits::initialize_class(); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
m_inherits::register_virtuals<m_class>(); \
} \
initialized = true; \
} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static GDExtensionClassInstancePtr create(void *data) { \
return reinterpret_cast<GDExtensionClassInstancePtr>(new ("") m_class); \
} \
\
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
if (ptr) { \
m_class *cls = reinterpret_cast<m_class *>(ptr); \
cls->~m_class(); \
::godot::Memory::free_static(cls); \
} \
} \
\
static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
godot::internal::gdn_interface->object_set_instance_binding(p_object_instance, godot::internal::token, p_instance, &m_class::___binding_callbacks); \
reinterpret_cast<m_class *>(p_instance)->_owner = reinterpret_cast<godot::GodotObject *>(p_object_instance); \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
return nullptr; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
\
static m_class *_new() { \
static GDNativeExtensionPtr ___extension = nullptr; \
static GDNativeClassConstructor ___constructor = godot::internal::gdn_interface->classdb_get_constructor(#m_class, &___extension); \
CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
GDNativeObjectPtr obj = godot::internal::gdn_interface->classdb_construct_object(___constructor, ___extension); \
return reinterpret_cast<m_class *>(godot::internal::gdn_interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
} \
\
private:
#define GDCLASS(m_class, m_inherits) \
private: \
void operator=(const m_class &p_rval) {} \
friend class ClassDB; \
\
using SelfType = m_class; \
\
protected: \
virtual const char *_get_class() const override { \
return get_class_static(); \
} \
\
virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
return &___binding_callbacks; \
} \
\
static void (*_get_bind_methods())() { \
return &m_class::_bind_methods; \
} \
\
template <class T> \
static void register_virtuals() { \
m_inherits::register_virtuals<T>(); \
} \
\
public: \
static void initialize_class() { \
static bool initialized = false; \
if (initialized) { \
return; \
} \
m_inherits::initialize_class(); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
m_inherits::register_virtuals<m_class>(); \
} \
initialized = true; \
} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static GDNativeObjectPtr create(void *data) { \
m_class *new_object = memnew(m_class); \
return new_object->_owner; \
} \
\
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
if (ptr) { \
m_class *cls = reinterpret_cast<m_class *>(ptr); \
cls->~m_class(); \
::godot::Memory::free_static(cls); \
} \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
return nullptr; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
};
// Don't use this for your classes, use GDCLASS() instead.
#define GDNATIVE_CLASS(m_class, m_inherits) \
protected: \
static void (*_get_bind_methods())() { \
return nullptr; \
} \
\
public: \
static void initialize_class() {} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
m_class *obj = new ("") m_class; \
obj->_owner = (godot::GodotObject *)p_instance; \
return obj; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
static m_class *_new() { \
static GDNativeClassConstructor ___constructor = godot::internal::gdn_interface->classdb_get_constructor(#m_class, nullptr); \
CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
GDNativeObjectPtr obj = ___constructor(); \
return reinterpret_cast<m_class *>(godot::internal::gdn_interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
} \
\
private:
#define GDNATIVE_CLASS(m_class, m_inherits) \
private: \
void operator=(const m_class &p_rval) {} \
\
protected: \
virtual const char *_get_class() const override { \
return get_class_static(); \
} \
\
virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
return &___binding_callbacks; \
} \
\
m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
\
static void (*_get_bind_methods())() { \
return nullptr; \
} \
\
public: \
static void initialize_class() {} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
return memnew(m_class((GodotObject *)p_instance)); \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
m_class() : m_class(#m_class) {}
#endif // ! GODOT_CPP_WRAPPED_HPP