Make extension instances create the corresponding godot object in their constructor
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@@ -55,9 +55,6 @@ public:
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static void initialize_level(void *userdata, GDNativeInitializationLevel p_level);
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static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level);
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static void *create_instance_callback(void *p_token, void *p_instance);
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static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
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class InitObject {
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const GDNativeInterface *gdn_interface;
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const GDNativeExtensionClassLibraryPtr library;
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