Ensure GDExtension class is the correct type for the Godot engine class
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@@ -104,6 +104,7 @@ public:
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private:
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// This may only contain custom classes, not Godot classes
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static std::unordered_map<StringName, ClassInfo> classes;
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static std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
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static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
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static void initialize_class(const ClassInfo &cl);
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@@ -117,6 +118,8 @@ public:
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static void register_class(bool p_virtual = false);
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template <class T>
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static void register_abstract_class();
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template <class T>
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static void register_engine_class();
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template <class N, class M, typename... VarArgs>
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static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
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@@ -137,6 +140,7 @@ public:
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static MethodBind *get_method(const StringName &p_class, const StringName &p_method);
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static GDExtensionClassCallVirtual get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name);
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static const GDExtensionInstanceBindingCallbacks *get_instance_binding_callbacks(const StringName &p_class);
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static void initialize(GDExtensionInitializationLevel p_level);
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static void deinitialize(GDExtensionInitializationLevel p_level);
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@@ -161,6 +165,8 @@ public:
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template <class T, bool is_abstract>
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void ClassDB::_register_class(bool p_virtual) {
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instance_binding_callbacks[T::get_class_static()] = &T::___binding_callbacks;
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// Register this class within our plugin
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ClassInfo cl;
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cl.name = T::get_class_static();
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@@ -213,6 +219,11 @@ void ClassDB::register_abstract_class() {
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ClassDB::_register_class<T, true>();
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}
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template <class T>
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void ClassDB::register_engine_class() {
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instance_binding_callbacks[T::get_class_static()] = &T::___binding_callbacks;
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}
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template <class N, class M, typename... VarArgs>
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MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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@@ -51,7 +51,7 @@ O *_call_native_mb_ret_obj(const GDExtensionMethodBindPtr mb, void *instance, co
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if (ret == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<O *>(internal::gdextension_interface_object_get_instance_binding(ret, internal::token, &O::___binding_callbacks));
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return reinterpret_cast<O *>(internal::get_object_instance_binding(ret));
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}
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template <class R, class... Args>
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@@ -81,7 +81,7 @@ Object *_call_utility_ret_obj(const GDExtensionPtrUtilityFunction func, void *in
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GodotObject *ret = nullptr;
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std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
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func(&ret, mb_args.data(), mb_args.size());
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return (Object *)internal::gdextension_interface_object_get_instance_binding(ret, internal::token, &Object::___binding_callbacks);
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return (Object *)internal::get_object_instance_binding(ret);
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}
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template <class... Args>
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@@ -33,6 +33,7 @@
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/variant/variant.hpp>
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@@ -168,9 +169,7 @@ MAKE_PTRARG_BY_REFERENCE(Variant);
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template <class T>
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struct PtrToArg<T *> {
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_FORCE_INLINE_ static T *convert(const void *p_ptr) {
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return reinterpret_cast<T *>(godot::internal::gdextension_interface_object_get_instance_binding(
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reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr)),
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godot::internal::token, &T::___binding_callbacks));
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return reinterpret_cast<T *>(godot::internal::get_object_instance_binding(reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr))));
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}
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typedef Object *EncodeT;
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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@@ -181,9 +180,7 @@ struct PtrToArg<T *> {
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template <class T>
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struct PtrToArg<const T *> {
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_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
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return reinterpret_cast<const T *>(godot::internal::gdextension_interface_object_get_instance_binding(
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reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr)),
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godot::internal::token, &T::___binding_callbacks));
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return reinterpret_cast<const T *>(godot::internal::get_object_instance_binding(reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr))));
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}
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typedef const Object *EncodeT;
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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@@ -52,6 +52,12 @@
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namespace godot {
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namespace internal {
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Object *get_object_instance_binding(GodotObject *);
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} // namespace internal
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struct MethodInfo {
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StringName name;
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PropertyInfo return_val;
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@@ -128,7 +134,7 @@ public:
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if (obj == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<Object *>(internal::gdextension_interface_object_get_instance_binding(obj, internal::token, &Object::___binding_callbacks));
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return internal::get_object_instance_binding(obj);
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}
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};
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@@ -142,7 +148,7 @@ T *Object::cast_to(Object *p_object) {
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if (casted == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<T *>(internal::gdextension_interface_object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
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return dynamic_cast<T *>(internal::get_object_instance_binding(casted));
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}
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template <class T>
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@@ -155,7 +161,7 @@ const T *Object::cast_to(const Object *p_object) {
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if (casted == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<const T *>(internal::gdextension_interface_object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
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return dynamic_cast<const T *>(internal::get_object_instance_binding(casted));
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}
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} // namespace godot
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