Bindings are generated by default; Replaced generate with regenerate flag; Updated readme

This commit is contained in:
QuentinCaffeino
2018-02-25 16:25:42 +01:00
parent 38cfd627f3
commit 43f57c7f80
3 changed files with 31 additions and 43 deletions

View File

@@ -1,10 +1,11 @@
GODOT_BIN_PATH = ../godot_fork/bin/godot.x11.tools.64.llvm
REGENERATE_BINDINGS = no
HEADERS = ../godot_headers
TARGET = debug
NAME = godot-cpp
BASE = scons n=$(NAME) generate_bindings=yes target=$(TARGET) headers=$(HEADERS) godotbinpath=$(GODOT_BIN_PATH) -j4
BASE = scons n=$(NAME) regenerate_bindings=$(REGENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) godotbinpath=$(GODOT_BIN_PATH) -j4
LINUX = $(BASE) p=linux
WINDOWS = $(BASE) p=windows
OSX = $(BASE) p=osx