Bindings are generated by default; Replaced generate with regenerate flag; Updated readme
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3
Makefile
3
Makefile
@@ -1,10 +1,11 @@
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GODOT_BIN_PATH = ../godot_fork/bin/godot.x11.tools.64.llvm
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REGENERATE_BINDINGS = no
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HEADERS = ../godot_headers
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TARGET = debug
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NAME = godot-cpp
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BASE = scons n=$(NAME) generate_bindings=yes target=$(TARGET) headers=$(HEADERS) godotbinpath=$(GODOT_BIN_PATH) -j4
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BASE = scons n=$(NAME) regenerate_bindings=$(REGENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) godotbinpath=$(GODOT_BIN_PATH) -j4
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LINUX = $(BASE) p=linux
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WINDOWS = $(BASE) p=windows
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OSX = $(BASE) p=osx
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