Rename float=64 build option to precision=double

This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
This commit is contained in:
Ricardo Buring
2023-01-09 11:03:07 +01:00
parent 2f785c9da1
commit 47140cdad0
5 changed files with 17 additions and 17 deletions

View File

@@ -29,7 +29,7 @@ jobs:
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
flags: float=64
flags: precision=double
cache-name: linux-x86_64-f64
- name: 🏁 Windows (x86_64, MSVC)