Rename float=64 build option to precision=double
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
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.github/workflows/ci.yml
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2
.github/workflows/ci.yml
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@@ -29,7 +29,7 @@ jobs:
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
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flags: float=64
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flags: precision=double
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cache-name: linux-x86_64-f64
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- name: 🏁 Windows (x86_64, MSVC)
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