Use static linking instead of dynamic linking
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@@ -1,16 +1,6 @@
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#ifndef ARRAY_H
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#define ARRAY_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include <godot/godot_array.h>
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#include "String.hpp"
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@@ -28,7 +18,7 @@ class PoolColorArray;
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class Object;
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class GD_CPP_CORE_API Array {
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class Array {
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godot_array _godot_array;
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public:
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Array();
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