Use static linking instead of dynamic linking

This commit is contained in:
Karroffel
2017-07-23 17:53:50 +02:00
parent 606d2624af
commit 4769f49cb4
23 changed files with 64 additions and 303 deletions

View File

@@ -1,16 +1,6 @@
#ifndef BASIS_H
#define BASIS_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include "Defs.hpp"
#include "Vector3.hpp"
@@ -19,10 +9,12 @@ namespace godot {
class Quat;
class GD_CPP_CORE_API Basis {
class Basis {
public:
Vector3 elements[3];
union {
Vector3 elements[3];
Vector3 x, y, z;
};
Basis(const Quat& p_quat); // euler
Basis(const Vector3& p_euler); // euler