Use static linking instead of dynamic linking
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@@ -1,16 +1,6 @@
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#ifndef NODEPATH_H
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#define NODEPATH_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include "String.hpp"
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#include <godot/godot_node_path.h>
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@@ -18,7 +8,7 @@
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namespace godot {
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class GD_CPP_CORE_API NodePath
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class NodePath
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{
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godot_node_path _node_path;
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public:
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