Use static linking instead of dynamic linking

This commit is contained in:
Karroffel
2017-07-23 17:53:50 +02:00
parent 606d2624af
commit 4769f49cb4
23 changed files with 64 additions and 303 deletions

View File

@@ -1,23 +1,13 @@
#ifndef RID_H
#define RID_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include <godot/godot_rid.h>
namespace godot {
class Object;
class GD_CPP_CORE_API RID {
class RID {
godot_rid _godot_rid;
public: