Use static linking instead of dynamic linking
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@@ -1,23 +1,13 @@
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#ifndef RID_H
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#define RID_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include <godot/godot_rid.h>
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namespace godot {
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class Object;
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class GD_CPP_CORE_API RID {
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class RID {
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godot_rid _godot_rid;
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public:
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