Use static linking instead of dynamic linking
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@@ -1,16 +1,6 @@
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#ifndef TRANSFORM_H
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#define TRANSFORM_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include "Basis.hpp"
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#include "Plane.hpp"
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@@ -18,7 +8,7 @@
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namespace godot {
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class GD_CPP_CORE_API Transform {
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class Transform {
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public:
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Basis basis;
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