Use static linking instead of dynamic linking

This commit is contained in:
Karroffel
2017-07-23 17:53:50 +02:00
parent 606d2624af
commit 4769f49cb4
23 changed files with 64 additions and 303 deletions

View File

@@ -1,17 +1,6 @@
#ifndef VECTOR2_H
#define VECTOR2_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include <godot/godot_vector2.h>
#include "Defs.hpp"
@@ -20,7 +9,7 @@ namespace godot {
class String;
struct GD_CPP_CORE_API Vector2 {
struct Vector2 {
union {
real_t x;