Use static linking instead of dynamic linking

This commit is contained in:
Karroffel
2017-07-23 17:53:50 +02:00
parent 606d2624af
commit 4769f49cb4
23 changed files with 64 additions and 303 deletions

View File

@@ -1,16 +1,6 @@
#ifndef VECTOR3_H
#define VECTOR3_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include "Defs.hpp"
#include "String.hpp"
@@ -18,7 +8,7 @@
namespace godot {
struct GD_CPP_CORE_API Vector3 {
struct Vector3 {
enum Axis {
AXIS_X,
@@ -40,8 +30,6 @@ struct GD_CPP_CORE_API Vector3 {
Vector3();
Vector3(const Vector3& b);
const real_t& operator[](int p_axis) const;
real_t& operator[](int p_axis);