Added binding generator
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@@ -5,7 +5,7 @@
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#include <cmath>
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#include <String.h>
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#include "String.h"
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namespace godot {
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@@ -1,7 +1,7 @@
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#ifndef NODEPATH_H
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#define NODEPATH_H
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#include <String.h>
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#include "String.h"
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#include <godot/godot_node_path.h>
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@@ -12,6 +12,11 @@ class NodePath
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{
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godot_node_path _node_path;
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public:
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NodePath()
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{
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}
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NodePath(const String &from)
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{
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godot_node_path_new(&_node_path, (godot_string *) &from);
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