Run scripts to format and make headers consistent

This commit is contained in:
Aaron Franke
2022-10-09 01:47:07 -05:00
parent bcfa3bf320
commit 592bd15c7a
40 changed files with 114 additions and 114 deletions

View File

@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_REF_HPP
#define GODOT_CPP_REF_HPP
#ifndef GODOT_REF_HPP
#define GODOT_REF_HPP
#include <godot_cpp/core/defs.hpp>
@@ -281,4 +281,4 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
} // namespace godot
#endif // ! GODOT_CPP_REF_HPP
#endif // GODOT_REF_HPP

View File

@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_WRAPPED_HPP
#define GODOT_CPP_WRAPPED_HPP
#ifndef GODOT_WRAPPED_HPP
#define GODOT_WRAPPED_HPP
#include <godot_cpp/core/memory.hpp>
@@ -384,4 +384,4 @@ public:
}; \
m_class() : m_class(#m_class) {}
#endif // ! GODOT_CPP_WRAPPED_HPP
#endif // GODOT_WRAPPED_HPP