Run scripts to format and make headers consistent
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_REF_HPP
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#define GODOT_CPP_REF_HPP
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#ifndef GODOT_REF_HPP
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#define GODOT_REF_HPP
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#include <godot_cpp/core/defs.hpp>
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@@ -281,4 +281,4 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
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} // namespace godot
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#endif // ! GODOT_CPP_REF_HPP
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#endif // GODOT_REF_HPP
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_WRAPPED_HPP
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#define GODOT_CPP_WRAPPED_HPP
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#ifndef GODOT_WRAPPED_HPP
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#define GODOT_WRAPPED_HPP
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#include <godot_cpp/core/memory.hpp>
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@@ -384,4 +384,4 @@ public:
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}; \
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m_class() : m_class(#m_class) {}
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#endif // ! GODOT_CPP_WRAPPED_HPP
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#endif // GODOT_WRAPPED_HPP
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