Run scripts to format and make headers consistent

This commit is contained in:
Aaron Franke
2022-10-09 01:47:07 -05:00
parent bcfa3bf320
commit 592bd15c7a
40 changed files with 114 additions and 114 deletions

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_BINDER_COMMON_HPP
#define GODOT_CPP_BINDER_COMMON_HPP
#ifndef GODOT_BINDER_COMMON_HPP
#define GODOT_BINDER_COMMON_HPP
#include <godot/gdnative_interface.h>
@@ -582,4 +582,4 @@ void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const GDNativeTyp
#include <godot_cpp/classes/global_constants_binds.hpp>
#include <godot_cpp/variant/builtin_binds.hpp>
#endif // ! GODOT_CPP_BINDER_COMMON_HPP
#endif // GODOT_BINDER_COMMON_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_BUILTIN_PTRCALL_HPP
#define GODOT_CPP_BUILTIN_PTRCALL_HPP
#ifndef GODOT_BUILTIN_PTRCALL_HPP
#define GODOT_BUILTIN_PTRCALL_HPP
#include <godot/gdnative_interface.h>
@@ -77,4 +77,4 @@ T _call_builtin_ptr_getter(const GDNativePtrGetter getter, const GDNativeTypePtr
} // namespace godot
#endif // ! GODOT_CPP_BUILTIN_PTRCALL_HPP
#endif // GODOT_BUILTIN_PTRCALL_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CLASS_DB_HPP
#define CLASS_DB_HPP
#ifndef GODOT_CLASS_DB_HPP
#define GODOT_CLASS_DB_HPP
#include <godot/gdnative_interface.h>
@@ -254,4 +254,4 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, const char *p_name, M
} // namespace godot
#endif // ! CLASS_DB_HPP
#endif // GODOT_CLASS_DB_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DEFS_H
#define DEFS_H
#ifndef GODOT_DEFS_HPP
#define GODOT_DEFS_HPP
#include <cstddef>
#include <cstdint>
@@ -127,4 +127,4 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
template <size_t... Is>
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
#endif // ! DEFS_H
#endif // GODOT_DEFS_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_ENGINE_PTRCALL_HPP
#define GODOT_CPP_ENGINE_PTRCALL_HPP
#ifndef GODOT_ENGINE_PTRCALL_HPP
#define GODOT_ENGINE_PTRCALL_HPP
#include <godot/gdnative_interface.h>
@@ -94,4 +94,4 @@ void _call_utility_no_ret(const GDNativePtrUtilityFunction func, const Args &...
} // namespace godot
#endif // ! GODOT_CPP_ENGINE_PTRCALL_HPP
#endif // GODOT_ENGINE_PTRCALL_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_ERROR_MACROS_HPP
#define GODOT_CPP_ERROR_MACROS_HPP
#ifndef GODOT_ERROR_MACROS_HPP
#define GODOT_ERROR_MACROS_HPP
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/variant/string.hpp>
@@ -614,4 +614,4 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define CHECK_METHOD_BIND(m_mb)
#endif
#endif // ! GODOT_CPP_ERROR_MACROS_HPP
#endif // GODOT_ERROR_MACROS_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_MEMORY_HPP
#define GODOT_CPP_MEMORY_HPP
#ifndef GODOT_MEMORY_HPP
#define GODOT_MEMORY_HPP
#include <cstddef>
#include <cstdint>
@@ -187,4 +187,4 @@ struct _GlobalNilClass {
} // namespace godot
#endif // ! GODOT_CPP_MEMORY_HPP
#endif // GODOT_MEMORY_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_METHOD_BIND_HPP
#define GODOT_CPP_METHOD_BIND_HPP
#ifndef GODOT_METHOD_BIND_HPP
#define GODOT_METHOD_BIND_HPP
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/type_info.hpp>
@@ -734,4 +734,4 @@ MethodBind *create_static_method_bind(R (*p_method)(P...)) {
} // namespace godot
#endif // ! GODOT_CPP_METHOD_BIND_HPP
#endif // GODOT_METHOD_BIND_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_METHOD_PTRCALL_HPP
#define GODOT_CPP_METHOD_PTRCALL_HPP
#ifndef GODOT_METHOD_PTRCALL_HPP
#define GODOT_METHOD_PTRCALL_HPP
#include <godot_cpp/core/defs.hpp>
@@ -230,4 +230,4 @@ GDVIRTUAL_NATIVE_PTR(double);
} // namespace godot
#endif // ! GODOT_CPP_METHOD_PTRCALL_HPP
#endif // GODOT_METHOD_PTRCALL_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MUTEX_LOCK_HPP
#define MUTEX_LOCK_HPP
#ifndef GODOT_MUTEX_LOCK_HPP
#define GODOT_MUTEX_LOCK_HPP
#include <godot_cpp/classes/mutex.hpp>
@@ -56,4 +56,4 @@ public:
} // namespace godot
#endif // ! MUTEX_LOCK_HPP
#endif // GODOT_MUTEX_LOCK_HPP

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@@ -158,4 +158,4 @@ const T *Object::cast_to(const Object *p_object) {
} // namespace godot
#endif // ! GODOT_OBJECT_HPP
#endif // GODOT_OBJECT_HPP

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@@ -72,4 +72,4 @@ struct PropertyInfo {
} // namespace godot
#endif // ! GODOT_OBJECT_HPP
#endif // GODOT_PROPERTY_INFO_HPP

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@@ -66,7 +66,7 @@ struct TypeInherits {
static char (&test(...))[2];
static bool const value = sizeof(test(get_d())) == sizeof(char) &&
!TypesAreSame<B volatile const, void volatile const>::value;
!TypesAreSame<B volatile const, void volatile const>::value;
};
static GDNativePropertyInfo make_property_info(GDNativeVariantType p_type, const char *p_name, uint32_t p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") {
@@ -389,4 +389,4 @@ MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
} // namespace godot
#endif // ! GODOT_TYPE_INFO_HPP
#endif // GODOT_TYPE_INFO_HPP