Run scripts to format and make headers consistent

This commit is contained in:
Aaron Franke
2022-10-09 01:47:07 -05:00
parent bcfa3bf320
commit 592bd15c7a
40 changed files with 114 additions and 114 deletions

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COWDATA_HPP
#define COWDATA_HPP
#ifndef GODOT_COWDATA_HPP
#define GODOT_COWDATA_HPP
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/core/class_db.hpp>
@@ -389,4 +389,4 @@ CowData<T>::~CowData() {
} // namespace godot
#endif // ! COWDATA_HPP
#endif // GODOT_COWDATA_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASH_MAP_HPP
#define HASH_MAP_HPP
#ifndef GODOT_HASH_MAP_HPP
#define GODOT_HASH_MAP_HPP
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -588,4 +588,4 @@ public:
} // namespace godot
#endif // HASH_MAP_HPP
#endif // GODOT_HASH_MAP_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASH_SET_HPP
#define HASH_SET_HPP
#ifndef GODOT_HASH_SET_HPP
#define GODOT_HASH_SET_HPP
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -474,4 +474,4 @@ public:
} // namespace godot
#endif // HASH_SET_HPP
#endif // GODOT_HASH_SET_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASHFUNCS_HPP
#define HASHFUNCS_HPP
#ifndef GODOT_HASHFUNCS_HPP
#define GODOT_HASHFUNCS_HPP
// Needed for fastmod.
#if defined(_MSC_VER)
@@ -523,4 +523,4 @@ static _FORCE_INLINE_ uint32_t fastmod(const uint32_t n, const uint64_t c, const
} // namespace godot
#endif // HASHFUNCS_HPP
#endif // GODOT_HASHFUNCS_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIST_HPP
#define LIST_HPP
#ifndef GODOT_LIST_HPP
#define GODOT_LIST_HPP
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -766,4 +766,4 @@ public:
} // namespace godot
#endif // ! LIST_HPP
#endif // GODOT_LIST_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PAIR_HPP
#define PAIR_HPP
#ifndef GODOT_PAIR_HPP
#define GODOT_PAIR_HPP
namespace godot {
@@ -104,4 +104,4 @@ struct KeyValueSort {
} // namespace godot
#endif // ! PAIR_HPP
#endif // GODOT_PAIR_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RB_MAP_HPP
#define RB_MAP_HPP
#ifndef GODOT_RB_MAP_HPP
#define GODOT_RB_MAP_HPP
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -762,4 +762,4 @@ public:
} // namespace godot
#endif // MAP_HPP
#endif // GODOT_RB_MAP_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RB_SET_HPP
#define RB_SET_HPP
#ifndef GODOT_RB_SET_HPP
#define GODOT_RB_SET_HPP
#include <godot_cpp/core/memory.hpp>
@@ -711,4 +711,4 @@ public:
} // namespace godot
#endif // SET_HPP
#endif // GODOT_RB_SET_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RID_OWNER_HPP
#define RID_OWNER_HPP
#ifndef GODOT_RID_OWNER_HPP
#define GODOT_RID_OWNER_HPP
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/godot.hpp>
@@ -462,4 +462,4 @@ public:
} // namespace godot
#endif // ! RID_OWNER_HPP
#endif // GODOT_RID_OWNER_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SAFE_REFCOUNT_HPP
#define SAFE_REFCOUNT_HPP
#ifndef GODOT_SAFE_REFCOUNT_HPP
#define GODOT_SAFE_REFCOUNT_HPP
#if !defined(NO_THREADS)
@@ -323,4 +323,4 @@ public:
} // namespace godot
#endif // ! SAFE_REFCOUNT_HPP
#endif // GODOT_SAFE_REFCOUNT_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SEARCH_ARRAY_HPP
#define SEARCH_ARRAY_HPP
#ifndef GODOT_SEARCH_ARRAY_HPP
#define GODOT_SEARCH_ARRAY_HPP
#include <godot_cpp/templates/sort_array.hpp>
@@ -68,4 +68,4 @@ public:
} // namespace godot
#endif // ! SEARCH_ARRAY_HPP
#endif // GODOT_SEARCH_ARRAY_HPP

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@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SELF_LIST_HPP
#define SELF_LIST_HPP
#ifndef GODOT_SELF_LIST_HPP
#define GODOT_SELF_LIST_HPP
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
@@ -140,4 +140,4 @@ public:
} // namespace godot
#endif // SELF_LIST_HPP
#endif // GODOT_SELF_LIST_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SORT_ARRAY_HPP
#define SORT_ARRAY_HPP
#ifndef GODOT_SORT_ARRAY_HPP
#define GODOT_SORT_ARRAY_HPP
#include <godot_cpp/core/error_macros.hpp>
@@ -320,4 +320,4 @@ public:
} // namespace godot
#endif // ! SORT_ARRAY_HPP
#endif // GODOT_SORT_ARRAY_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPIN_LOCK_HPP
#define SPIN_LOCK_HPP
#ifndef GODOT_SPIN_LOCK_HPP
#define GODOT_SPIN_LOCK_HPP
#include <atomic>
@@ -51,4 +51,4 @@ public:
} // namespace godot
#endif // ! SPIN_LOCK_HPP
#endif // GODOT_SPIN_LOCK_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THREAD_WORK_POOL_HPP
#define THREAD_WORK_POOL_HPP
#ifndef GODOT_THREAD_WORK_POOL_HPP
#define GODOT_THREAD_WORK_POOL_HPP
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/classes/semaphore.hpp>
@@ -202,4 +202,4 @@ public:
} // namespace godot
#endif // ! THREAD_WORK_POOL_HPP
#endif // GODOT_THREAD_WORK_POOL_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VECTOR_HPP
#define VECTOR_HPP
#ifndef GODOT_VECTOR_HPP
#define GODOT_VECTOR_HPP
/**
* @class Vector
@@ -318,4 +318,4 @@ void Vector<T>::fill(T p_elem) {
} // namespace godot
#endif // ! VECTOR_HPP
#endif // GODOT_VECTOR_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VMAP_HPP
#define VMAP_HPP
#ifndef GODOT_VMAP_HPP
#define GODOT_VMAP_HPP
#include <godot_cpp/templates/cowdata.hpp>
@@ -201,4 +201,4 @@ public:
} // namespace godot
#endif // ! VMAP_H
#endif // GODOT_VMAP_HPP

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VSET_HPP
#define VSET_HPP
#ifndef GODOT_VSET_HPP
#define GODOT_VSET_HPP
#include <godot_cpp/templates/vector.hpp>
@@ -142,4 +142,4 @@ public:
} // namespace godot
#endif // VSET_H
#endif // GODOT_VSET_HPP