Run scripts to format and make headers consistent
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_CHAR_STRING_HPP
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#define GODOT_CPP_CHAR_STRING_HPP
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#ifndef GODOT_CHAR_STRING_HPP
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#define GODOT_CHAR_STRING_HPP
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#include <cstddef>
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#include <cstdint>
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@@ -110,4 +110,4 @@ public:
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} // namespace godot
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#endif // ! GODOT_CPP_CHAR_STRING_HPP
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#endif // GODOT_CHAR_STRING_HPP
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CHAR_UTILS_HPP
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#define CHAR_UTILS_HPP
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#ifndef GODOT_CHAR_UTILS_HPP
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#define GODOT_CHAR_UTILS_HPP
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static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
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return (c >= 'A' && c <= 'Z');
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@@ -87,4 +87,4 @@ static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
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return (p_char == '_');
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}
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#endif // CHAR_UTILS_HPP
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#endif // GODOT_CHAR_UTILS_HPP
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_TYPED_ARRAY_HPP
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#define GODOT_CPP_TYPED_ARRAY_HPP
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#ifndef GODOT_TYPED_ARRAY_HPP
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#define GODOT_TYPED_ARRAY_HPP
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#include <godot_cpp/variant/array.hpp>
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#include <godot_cpp/variant/variant.hpp>
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@@ -123,4 +123,4 @@ MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
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} // namespace godot
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#endif // GODOT_CPP_TYPED_ARRAY_HPP
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#endif // GODOT_TYPED_ARRAY_HPP
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef UCAPS_HPP
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#define UCAPS_HPP
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#ifndef GODOT_UCAPS_HPP
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#define GODOT_UCAPS_HPP
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// satan invented unicode?
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#define CAPS_LEN 666
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@@ -1412,4 +1412,4 @@ static int _find_lower(int ch) {
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return ch;
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}
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#endif // UCAPS_HPP
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#endif // GODOT_UCAPS_HPP
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_VARIANT_HPP
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#define GODOT_CPP_VARIANT_HPP
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#ifndef GODOT_VARIANT_HPP
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#define GODOT_VARIANT_HPP
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#include <godot_cpp/core/defs.hpp>
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@@ -320,4 +320,4 @@ struct VariantComparator {
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} // namespace godot
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#endif // ! GODOT_CPP_VARIANT_HPP
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#endif // GODOT_VARIANT_HPP
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