buuunch of stuff

This commit is contained in:
Karroffel
2017-03-06 08:49:24 +01:00
parent 92e1f553ec
commit 632c953e42
45 changed files with 474 additions and 533 deletions

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@@ -1,10 +1,10 @@
#include "Array.h"
#include "Array.hpp"
#include <cstdlib>
#include <godot/godot_array.h>
#include "Variant.h"
#include "Variant.hpp"
namespace godot {

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@@ -3,7 +3,7 @@
#include <godot/godot_array.h>
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -1,11 +1,11 @@
#include "Basis.h"
#include "Basis.hpp"
#include "Defs.h"
#include "Defs.hpp"
#include "Vector3.h"
#include "Vector3.hpp"
#include "Quat.h"
#include "Quat.hpp"
#include <algorithm>
@@ -597,7 +597,7 @@ Basis::Basis(const Vector3& p_euler) {
}
#include "Quat.h"
#include "Quat.hpp"
namespace godot {

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@@ -1,9 +1,9 @@
#ifndef BASIS_H
#define BASIS_H
#include "Defs.h"
#include "Defs.hpp"
#include "Vector3.h"
#include "Vector3.hpp"
namespace godot {

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@@ -1,10 +1,10 @@
#include "Color.h"
#include "Color.hpp"
#include <godot/godot_color.h>
#include <cmath>
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -5,7 +5,7 @@
#include <cmath>
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -1,27 +0,0 @@
#ifndef CORETYPES_H
#define CORETYPES_H
#include "Defs.h"
#include "Array.h"
#include "Basis.h"
#include "Color.h"
#include "Dictionary.h"
#include "Image.h"
#include "InputEvent.h"
#include "NodePath.h"
#include "Plane.h"
#include "PoolArrays.h"
#include "Quat.h"
#include "Rect2.h"
#include "Rect3.h"
#include "RID.h"
#include "String.h"
#include "Transform.h"
#include "Transform2D.h"
#include "Variant.h"
#include "Vector2.h"
#include "Vector3.h"
#endif // CORETYPES_H

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@@ -0,0 +1,27 @@
#ifndef CORETYPES_H
#define CORETYPES_H
#include "Defs.hpp"
#include "Array.hpp"
#include "Basis.hpp"
#include "Color.hpp"
#include "Dictionary.hpp"
#include "Image.hpp"
#include "InputEvent.hpp"
#include "NodePath.hpp"
#include "Plane.hpp"
#include "PoolArrays.hpp"
#include "Quat.hpp"
#include "Rect2.hpp"
#include "Rect3.hpp"
#include "RID.hpp"
#include "String.hpp"
#include "Transform.hpp"
#include "Transform2D.hp"
#include "Variant.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#endif // CORETYPES_H

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@@ -1,8 +1,8 @@
#include "Dictionary.h"
#include "Dictionary.hpp"
#include "Variant.h"
#include "Variant.hpp"
#include "Array.h"
#include "Array.hpp"
#include <godot/godot_dictionary.h>

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@@ -1,9 +1,9 @@
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "Variant.h"
#include "Variant.hpp"
#include "Array.h"
#include "Array.hpp"
#include <godot/godot_dictionary.h>

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@@ -1,13 +1,13 @@
#include "Image.h"
#include "Image.hpp"
#include "Defs.h"
#include "Defs.hpp"
#include "Vector2.h"
#include "Rect2.h"
#include "Color.h"
#include "String.h"
#include "Vector2.hpp"
#include "Rect2.hpp"
#include "Color.hpp"
#include "String.hpp"
#include "PoolArrays.h"
#include "PoolArrays.hpp"
#include <godot/godot_image.h>

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@@ -1,12 +1,12 @@
#ifndef IMAGE_H
#define IMAGE_H
#include "Defs.h"
#include "Defs.hpp"
#include "Vector2.h"
#include "Rect2.h"
#include "Color.h"
#include "String.h"
#include "Vector2.hpp"
#include "Rect2.hpp"
#include "Color.hpp"
#include "String.hpp"
#include <godot/godot_image.h>

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@@ -1,14 +1,14 @@
#include "InputEvent.h"
#include "InputEvent.hpp"
#include <cstdint>
#include <memory.h>
#include "Vector2.h"
#include "Transform2D.h"
#include "Vector2.hpp"
#include "Transform2D.hp"
#include <cmath>
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -4,7 +4,7 @@
#include <cstdint>
#include <memory.h>
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -1,6 +1,6 @@
#include "NodePath.h"
#include "NodePath.hpp"
#include "String.h"
#include "String.hpp"
#include <godot/godot_node_path.h>

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@@ -1,7 +1,7 @@
#ifndef NODEPATH_H
#define NODEPATH_H
#include "String.h"
#include "String.hpp"
#include <godot/godot_node_path.h>

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@@ -1,6 +1,6 @@
#include "Plane.h"
#include "Plane.hpp"
#include "Vector3.h"
#include "Vector3.hpp"
#include <cmath>

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@@ -1,7 +1,7 @@
#ifndef PLANE_H
#define PLANE_H
#include "Vector3.h"
#include "Vector3.hpp"
#include <cmath>

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@@ -1,11 +1,11 @@
#include "PoolArrays.h"
#include "PoolArrays.hpp"
#include "Defs.h"
#include "Defs.hpp"
#include "String.h"
#include "Color.h"
#include "Vector2.h"
#include "Vector3.h"
#include "String.hpp"
#include "Color.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/godot_pool_arrays.h>

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@@ -1,12 +1,12 @@
#ifndef POOLARRAYS_H
#define POOLARRAYS_H
#include "Defs.h"
#include "Defs.hpp"
#include "String.h"
#include "Color.h"
#include "Vector2.h"
#include "Vector3.h"
#include "String.hpp"
#include "Color.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/godot_pool_arrays.h>

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@@ -1,13 +1,13 @@
#include "Quat.h"
#include "Quat.hpp"
#include <cmath>
#include "Defs.h"
#include "Defs.hpp"
#include "Vector3.h"
#include "Vector3.hpp"
#include "Basis.h"
#include "Basis.hpp"
namespace godot {

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@@ -3,7 +3,7 @@
#include <cmath>
#include "Vector3.h"
#include "Vector3.hpp"
// #include "Basis.h"

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@@ -1,4 +1,4 @@
#include "RID.h"
#include "RID.hpp"
#include <godot/godot_rid.h>

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@@ -11,6 +11,8 @@ class RID {
godot_rid _godot_rid;
public:
inline RID() {}
RID(Object *p);
int32_t get_rid() const;

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@@ -1,12 +1,12 @@
#include "Rect2.h"
#include "Rect2.hpp"
#include "Vector2.h"
#include "Vector2.hpp"
#include "String.h"
#include "String.hpp"
#include <cmath>
#include "Transform2D.h"
#include "Transform2D.hp"
namespace godot {

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@@ -1,7 +1,7 @@
#ifndef RECT2_H
#define RECT2_H
#include "Vector2.h"
#include "Vector2.hpp"
#include <cmath>

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@@ -1,8 +1,8 @@
#include "Rect3.h"
#include "Rect3.hpp"
#include "Vector3.h"
#include "Vector3.hpp"
#include "Plane.h"
#include "Plane.hpp"
#include <algorithm>

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@@ -1,9 +1,9 @@
#ifndef RECT3_H
#define RECT3_H
#include "Vector3.h"
#include "Vector3.hpp"
#include "Plane.h"
#include "Plane.hpp"
#include <cstdlib>

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@@ -1,4 +1,4 @@
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -1,11 +1,11 @@
#include "Transform.h"
#include "Transform.hpp"
#include "Basis.h"
#include "Basis.hpp"
#include "Plane.h"
#include "Rect3.h"
#include "Plane.hpp"
#include "Rect3.hpp"
#include "Quat.h"
#include "Quat.hpp"
namespace godot {

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@@ -1,10 +1,10 @@
#ifndef TRANSFORM_H
#define TRANSFORM_H
#include "Basis.h"
#include "Basis.hpp"
#include "Plane.h"
#include "Rect3.h"
#include "Plane.hpp"
#include "Rect3.hpp"
namespace godot {

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@@ -1,10 +1,10 @@
#include "Transform2D.h"
#include "Transform2D.hp"
#include "Vector2.h"
#include "Vector2.hpp"
#include "String.h"
#include "String.hpp"
#include "Rect2.h"
#include "Rect2.hpp"
#include <algorithm>

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@@ -1,7 +1,7 @@
#ifndef TRANSFORM2D_H
#define TRANSFORM2D_H
#include "Vector2.h"
#include "Vector2.hpp"
namespace godot {

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@@ -1,10 +1,10 @@
#include "Variant.h"
#include "Variant.hpp"
#include <godot/godot_variant.h>
#include "Defs.h"
#include "Defs.hpp"
#include "CoreTypes.h"
#include "CoreTypes.hpp"
#include <iostream>

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@@ -3,24 +3,24 @@
#include <godot/godot_variant.h>
#include "Defs.h"
#include "Defs.hpp"
#include "Basis.h"
#include "Color.h"
#include "Image.h"
#include "InputEvent.h"
#include "NodePath.h"
#include "Plane.h"
#include "PoolArrays.h"
#include "Quat.h"
#include "Rect2.h"
#include "Rect3.h"
#include "RID.h"
#include "String.h"
#include "Transform.h"
#include "Transform2D.h"
#include "Vector2.h"
#include "Vector3.h"
#include "Basis.hpp"
#include "Color.hpp"
#include "Image.hpp"
#include "InputEvent.hpp"
#include "NodePath.hpp"
#include "Plane.hpp"
#include "PoolArrays.hpp"
#include "Quat.hpp"
#include "Rect2.hpp"
#include "Rect3.hpp"
#include "RID.hpp"
#include "String.hpp"
#include "Transform.hpp"
#include "Transform2D.hp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <iostream>

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@@ -1,10 +1,10 @@
#include "Vector2.h"
#include "Vector2.hpp"
#include <cmath>
#include <godot/godot_vector2.h>
#include "String.h"
#include "String.hpp"
namespace godot {

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@@ -4,7 +4,7 @@
#include <godot/godot_vector2.h>
#include "Defs.h"
#include "Defs.hpp"
namespace godot {

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@@ -1,13 +1,13 @@
#include "Vector3.h"
#include "Vector3.hpp"
#include "String.h"
#include "String.hpp"
#include <stdlib.h>
#include <cmath>
#include "Basis.h"
#include "Basis.hpp"
namespace godot {

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@@ -1,9 +1,9 @@
#ifndef VECTOR3_H
#define VECTOR3_H
#include "Defs.h"
#include "Defs.hpp"
#include "String.h"
#include "String.hpp"
namespace godot {