Implemented using api struct

This commit is contained in:
Bastiaan Olij
2017-10-21 10:42:10 +11:00
parent f24ecfc74d
commit 6452ba6e88
22 changed files with 380 additions and 403 deletions

View File

@@ -2,25 +2,24 @@
#include "String.hpp"
#include <gdnative/gdnative.h>
namespace godot {
void *_RegisterState::nativescript_handle;
const godot_gdnative_api_struct *api = NULL;
void Godot::print(const String& message)
{
godot_print((godot_string *) &message);
godot::api->godot_print((godot_string *) &message);
}
void Godot::print_warning(const String& description, const String& function, const String& file, int line)
{
godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
}
void Godot::print_error(const String& description, const String& function, const String& file, int line)
{
godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
}
};
@@ -28,6 +27,7 @@ void Godot::print_error(const String& description, const String& function, const
void gdnative_init(godot_gdnative_init_options *options);
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
{
godot::api = options->api_struct;
gdnative_init(options);
}