[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit.
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@@ -25,9 +25,7 @@ if env["platform"] == "macos":
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)
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else:
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library = env.SharedLibrary(
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"demo/bin/libgdexample.{}.{}.{}{}".format(
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env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
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),
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"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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source=sources,
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)
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