[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit.
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@@ -3,13 +3,13 @@
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>libgdexample.debug</string>
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<string>libgdexample.template_debug</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.libgdexample</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>libgdexample.osx.debug</string>
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<string>libgdexample.macos.template_debug</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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@@ -3,13 +3,13 @@
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>libgdexample.release</string>
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<string>libgdexample.template_release</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.libgdexample</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>libgdexample.osx.release</string>
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<string>libgdexample.macos.template_release</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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