[SCons] Refactor targets, symbols, optimizations.

Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
This commit is contained in:
Fabio Alessandrelli
2022-09-24 18:44:25 +02:00
parent fa4d18f21c
commit 64b2c9be0b
8 changed files with 109 additions and 60 deletions

View File

@@ -3,13 +3,13 @@
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.debug</string>
<string>libgdexample.template_debug</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.osx.debug</string>
<string>libgdexample.macos.template_debug</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>

View File

@@ -3,13 +3,13 @@
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.release</string>
<string>libgdexample.template_release</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.osx.release</string>
<string>libgdexample.macos.template_release</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>