Changed over to proper godot-headers
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@@ -29,7 +29,7 @@ opts.Add(PathVariable("target_path", "The path where the lib is installed.", "de
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opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
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# Local dependency paths, adapt them to your setup
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godot_headers_path = "../godot-headers-temp/"
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godot_headers_path = "../godot-headers/"
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cpp_bindings_path = "../"
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cpp_library = "libgodot-cpp"
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