Normalized additional macros to ensure that everything works without client code needing using
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@@ -42,10 +42,10 @@
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#include <vector>
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#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
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#define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
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#define ADD_SUBGROUP(m_name, m_prefix) ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
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#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
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#define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal)
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#define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
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#define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
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#define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
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namespace godot {
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