fixed forward declarations
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@ -14,7 +14,7 @@ class String;
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typedef Vector2 Size2;
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typedef Vector2 Size2;
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typedef Vector2 Point2;
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typedef Vector2 Point2;
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class Transform2D;
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struct Transform2D;
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struct Rect2 {
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struct Rect2 {
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@ -8,7 +8,7 @@ namespace godot {
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typedef Vector2 Size2;
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typedef Vector2 Size2;
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class Rect2;
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struct Rect2;
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struct Transform2D {
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struct Transform2D {
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// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
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// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
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