Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types as done in the upstream engine implementations.
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@@ -31,11 +31,15 @@
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#ifndef GODOT_RECT2I_HPP
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#define GODOT_RECT2I_HPP
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#include <godot_cpp/variant/rect2.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/vector2i.hpp>
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namespace godot {
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class Rect2;
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class String;
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class Rect2i {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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@@ -206,15 +210,10 @@ public:
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return position + size;
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}
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operator String() const { return String(position) + ", " + String(size); }
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operator Rect2() const { return Rect2(position, size); }
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operator String() const;
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operator Rect2() const;
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Rect2i() {}
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Rect2i(const Rect2 &p_r2) :
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position(p_r2.position),
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size(p_r2.size) {
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}
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Rect2i(int p_x, int p_y, int p_width, int p_height) :
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position(Point2i(p_x, p_y)),
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size(Size2i(p_width, p_height)) {
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