Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types as done in the upstream engine implementations.
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@@ -32,10 +32,10 @@
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#define GODOT_VECTOR2_HPP
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/string.hpp>
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namespace godot {
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class String;
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class Vector2i;
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class Vector2 {
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