Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types as done in the upstream engine implementations.
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@@ -32,11 +32,12 @@
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#define GODOT_VECTOR2I_HPP
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/vector2.hpp>
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namespace godot {
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class String;
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class Vector2;
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class Vector2i {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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@@ -96,14 +97,9 @@ public:
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Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
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operator String() const;
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operator Vector2() const { return Vector2((real_t)x, (real_t)y); }
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operator Vector2() const;
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inline Vector2i() {}
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inline Vector2i(const Vector2 &p_vec2) {
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x = (int32_t)p_vec2.x;
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y = (int32_t)p_vec2.y;
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}
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inline Vector2i(int32_t p_x, int32_t p_y) {
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x = p_x;
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y = p_y;
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