Fix Style Issues
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@@ -181,7 +181,7 @@ struct Vector2 {
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}
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inline Vector2 reflect(const Vector2 &p_normal) const {
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return -(*this -p_normal * this->dot(p_normal) * 2.0);
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return -(*this - p_normal * this->dot(p_normal) * 2.0);
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}
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inline real_t angle() const {
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