Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp
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@@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const {
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right_plane.normalize();
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if ((matrix[8] == 0) && (matrix[9] == 0)) {
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return rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
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return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
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} else {
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// our frustum is asymmetrical need to calculate the left planes angle separately..
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Plane left_plane = Plane(matrix[3] + matrix[0],
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@@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const {
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matrix[15] + matrix[12]);
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left_plane.normalize();
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return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x)));
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return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x)));
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}
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}
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