Fix issues with method calls

This commit is contained in:
George Marques
2021-08-19 14:47:56 -03:00
committed by Bastiaan Olij
parent e4ed48976a
commit 8bcf32a619
9 changed files with 191 additions and 149 deletions

View File

@@ -103,7 +103,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
// Since only NativeExtensionMethodBind calls this from the Godot side, it should always be the case.
internal::interface->variant_new_copy(r_return, ret.ptr);
internal::interface->variant_new_copy(r_return, ret.ptr());
}
void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_return) {