Fix issues with method calls
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committed by
Bastiaan Olij
parent
e4ed48976a
commit
8bcf32a619
@@ -103,7 +103,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
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Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
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// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
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// Since only NativeExtensionMethodBind calls this from the Godot side, it should always be the case.
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internal::interface->variant_new_copy(r_return, ret.ptr);
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internal::interface->variant_new_copy(r_return, ret.ptr());
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}
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void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_return) {
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