Merge pull request #677 from lukas-toenne/fix_object_ptr_args

Fixed pointer indirection in the PtrToArg template for Object arguments.
This commit is contained in:
Fabio Alessandrelli
2022-07-29 01:17:34 +02:00
committed by GitHub
2 changed files with 4 additions and 4 deletions

View File

@@ -240,7 +240,7 @@ public:
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return Ref<T>(reinterpret_cast<T*>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks)));
}
typedef Ref<T> EncodeT;
@@ -255,7 +255,7 @@ struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return Ref<T>(reinterpret_cast<T*>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks)));
}
};