Added missing constants to Vector2, Vector3, Basis and Quat

This commit is contained in:
Marc Gilleron
2020-12-08 23:00:34 +00:00
parent 43828ebb39
commit 8e1cc29c66
12 changed files with 80 additions and 0 deletions

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@@ -10,6 +10,11 @@ namespace godot {
class Transform {
public:
static const Transform IDENTITY;
static const Transform FLIP_X;
static const Transform FLIP_Y;
static const Transform FLIP_Z;
Basis basis;
Vector3 origin;