Added missing constants to Vector2, Vector3, Basis and Quat
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@@ -10,6 +10,10 @@ typedef Vector2 Size2;
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struct Rect2;
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struct Transform2D {
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static const Transform2D IDENTITY;
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static const Transform2D FLIP_X;
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static const Transform2D FLIP_Y;
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// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
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// M = (elements[0][0] elements[1][0])
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// (elements[0][1] elements[1][1])
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