Added missing constants to Vector2, Vector3, Basis and Quat
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@@ -12,6 +12,21 @@ namespace godot {
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class String;
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struct Vector2 {
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enum Axis {
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AXIS_X = 0,
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AXIS_Y,
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AXIS_COUNT
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};
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static const Vector2 ZERO;
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static const Vector2 ONE;
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static const Vector2 INF;
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// Coordinate system of the 2D engine
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static const Vector2 LEFT;
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static const Vector2 RIGHT;
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static const Vector2 UP;
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static const Vector2 DOWN;
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union {
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real_t x;
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