Added missing constants to Vector2, Vector3, Basis and Quat
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@@ -19,8 +19,21 @@ struct Vector3 {
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AXIS_X,
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AXIS_Y,
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AXIS_Z,
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AXIS_COUNT
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};
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static const Vector3 ZERO;
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static const Vector3 ONE;
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static const Vector3 INF;
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// Coordinate system of the 3D engine
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static const Vector3 LEFT;
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static const Vector3 RIGHT;
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static const Vector3 UP;
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static const Vector3 DOWN;
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static const Vector3 FORWARD;
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static const Vector3 BACK;
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union {
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struct {
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real_t x;
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