Add bindings for Vector4, Vector4i, Projection built-in types.

This commit is contained in:
bruvzg
2022-07-20 23:49:08 +03:00
parent 8772a7faca
commit 91c56a0ad1
28 changed files with 8732 additions and 4959 deletions

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@@ -576,6 +576,21 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
} // namespace godot
/**
* This should be a 'free' assert for program flow and should not be needed in any releases,
* only used in dev builds.
*/
#ifdef DEBUG_ENABLED
#define DEV_ASSERT(m_cond) \
if (unlikely(!(m_cond))) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: DEV_ASSERT failed \"" _STR(m_cond) "\" is false."); \
GENERATE_TRAP(); \
} else \
((void)0)
#else
#define DEV_ASSERT(m_cond)
#endif
/**
* Gives an error message when a method bind is invalid (likely the hash changed).
* Avoids crashing the application in this case. It's not free, so it's debug only.

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@@ -278,6 +278,21 @@ inline float lerp_angle(float p_from, float p_to, float p_weight) {
return p_from + distance * p_weight;
}
inline double cubic_interpolate(double p_from, double p_to, double p_pre, double p_post, double p_weight) {
return 0.5 *
((p_from * 2.0) +
(-p_pre + p_to) * p_weight +
(2.0 * p_pre - 5.0 * p_from + 4.0 * p_to - p_post) * (p_weight * p_weight) +
(-p_pre + 3.0 * p_from - 3.0 * p_to + p_post) * (p_weight * p_weight * p_weight));
}
inline float cubic_interpolate(float p_from, float p_to, float p_pre, float p_post, float p_weight) {
return 0.5f *
((p_from * 2.0f) +
(-p_pre + p_to) * p_weight +
(2.0f * p_pre - 5.0f * p_from + 4.0f * p_to - p_post) * (p_weight * p_weight) +
(-p_pre + 3.0f * p_from - 3.0f * p_to + p_post) * (p_weight * p_weight * p_weight));
}
template <typename T>
inline T clamp(T x, T minv, T maxv) {
if (x < minv) {

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@@ -135,11 +135,14 @@ MAKE_PTRARG(Rect2i);
MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG_BY_REFERENCE(Vector3i);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Vector4);
MAKE_PTRARG_BY_REFERENCE(Vector4i);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quaternion);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform3D);
MAKE_PTRARG_BY_REFERENCE(Projection);
MAKE_PTRARG_BY_REFERENCE(Color);
MAKE_PTRARG(StringName);
MAKE_PTRARG(NodePath);

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@@ -135,11 +135,14 @@ MAKE_TYPE_INFO(Rect2i, GDNATIVE_VARIANT_TYPE_RECT2I)
MAKE_TYPE_INFO(Vector3, GDNATIVE_VARIANT_TYPE_VECTOR3)
MAKE_TYPE_INFO(Vector3i, GDNATIVE_VARIANT_TYPE_VECTOR3I)
MAKE_TYPE_INFO(Transform2D, GDNATIVE_VARIANT_TYPE_TRANSFORM2D)
MAKE_TYPE_INFO(Vector4, GDNATIVE_VARIANT_TYPE_VECTOR4)
MAKE_TYPE_INFO(Vector4i, GDNATIVE_VARIANT_TYPE_VECTOR4I)
MAKE_TYPE_INFO(Plane, GDNATIVE_VARIANT_TYPE_PLANE)
MAKE_TYPE_INFO(Quaternion, GDNATIVE_VARIANT_TYPE_QUATERNION)
MAKE_TYPE_INFO(AABB, GDNATIVE_VARIANT_TYPE_AABB)
MAKE_TYPE_INFO(Basis, GDNATIVE_VARIANT_TYPE_BASIS)
MAKE_TYPE_INFO(Transform3D, GDNATIVE_VARIANT_TYPE_TRANSFORM3D)
MAKE_TYPE_INFO(Projection, GDNATIVE_VARIANT_TYPE_PROJECTION)
MAKE_TYPE_INFO(Color, GDNATIVE_VARIANT_TYPE_COLOR)
MAKE_TYPE_INFO(StringName, GDNATIVE_VARIANT_TYPE_STRING_NAME)
MAKE_TYPE_INFO(NodePath, GDNATIVE_VARIANT_TYPE_NODE_PATH)